Computer science professor explores, explains possibilities
in eye-tracking technology
By Mary Kincy
In 2003, Dr. Oleg Komogortsev — then a graduate student at Kent State University — wanted very much to play the beta version of what would become one of the world’s most popular online role-playing games, World of Warcraft.
Access to the game was highly restricted, however, with invitations to the beta test site selling online for as much as $17,000. So Komogortsev put his computer science background and his interest in eye-tracking technology to work, sending an e-mail to the game’s developers in which he pledged to explore the possibility of applying eye-tracking to online role play. Continue reading